Introduced in ZBrush 3.2 OSX, GoZ automates setting up shading networks for normal, displacement, and texture maps of the 3D models in GoZ-enabled applications. Upon sending the mesh back to ZBrush, GoZ will automatically remap the existing high-resolution details to the incoming mesh. GoZ will take care of operations such as correcting points & polygons order. The updated mesh is immediately ready for further detailing, map extractions, and transferring to any other GoZ-enabled application.
Best Preview Render
Also included is a full render suite known as Best Preview Render (or BPR). BPR allows use of full 360° environment maps to light your scene using HDRI images. BPR includes a new light manipulation system called LightCaps. With LightCaps, one can not only adjust how the lights in the scene are placed around the model, but also generate environments based on it for HDRI render later on, it also allows for material adjustments in a realtime visual context. Materials such as SSS are supported as are environmental and scan-line reflections.
BPR also includes a set of built in filters that can be used in realtime to create dramatic effects and corrections without even touch another photo-manipulation program.